//==============================================================================
// Chinese Spearman_Anim.txt
//==============================================================================

import Chinese_Large_Shield_anim.txt
import chinese_spear_defines_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry C Spearman Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry C Spearman Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual infantry c spearman head standard2
                   ReplaceTexture Infantry C Spearman Head Standard/Infantry C Spearman Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry c spearman head standard2
                   ReplaceTexture Infantry C Spearman Head Standard/Infantry C Spearman Head Iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_idleA
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_idleA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Copper
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_idleA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Bronze
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_idleA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Iron
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_BoredA
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_BoredA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Copper
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_BoredA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Bronze
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_BoredA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Iron
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_walkA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_walkA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_walkA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
  
//==============================================================================
anim Attack
{
	SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry C Spearman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.52 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_AttackA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry C Spearman_AttackB
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.52 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_AttackA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry C Spearman_AttackB
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.52 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Spearman_AttackA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry C Spearman_AttackB
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.52 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry C Spearman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.12 false MaleDeath checkVisible 
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Spearman_DeathA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.12 false MaleDeath checkVisible 
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Spearman_DeathA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.12 false MaleDeath checkVisible 
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Spearman_DeathA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.12 false MaleDeath checkVisible 
//-- end auto generated section
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry C Spearman_FlailA
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Spearman_FlailA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Copper
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Spearman_FlailA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Bronze
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Spearman_FlailA
				ReplaceTexture Infantry C Spearman/Infantry C Spearman Iron
					connect RESERVED0 Ribbon hotspot
					connect RightHand Spear hotspot
					connect LeftForearm ChineseShieldLarge hotspot
					Connect TopOfHead Head hotspot
         }
      }
   }
}